In other words, the world isn't the game. I've always been more interested in the worlds of these MMO things, and the game has always stood in the way. I suppose that there are those who have a mirror version of my mild resentment; I'm not happy that the game gets in the way of my sightseeing, and I'm sure there are those who would be perfectly happy if the game were little more than ProgressQuest.
Copra
· 6 months ago
In a way, this has been my main concern and irritation in the development of WoW recently, something for which I've been trying to find words and expressions for. Now it just clicked and yes, the world isn't the game and the game isn't the world.
It's funny how Tobold stated sometime ago that the end game instances bosses are becoming more and more arcade style experiences: this depicts exactly the way Blizzard is developing the game IMO.
Like my son said yesterday after playing through Uldaman with his hunter: This game is way too good looking and fun to be ran to the level cap.
Couldn't agree more.
Azariel
· 6 months ago
I felt the same very strongly in Nothrend. In the old world, there were always parts that were hard to reach and when you finally got there, nothing was to be seen. In Outland, inside one area, almost everything would be the same. However, when I entered Northrend, I had several occasions where my jaw dropped.
Take dragonblight for instance, a barren, snow filled area with rocks and not much else. Then, all of a sudden, you walk into a crack in the ice to find yourself in a lush, green oasis guarded by a woodnimf. For some reason I was absolutely astouned when I found that place. I believe there are several more of those areas to be found in Northrend.
Copra
· 6 months ago
Ahh... that will have to wait and see at the current pace I'm levelling... :P However, my brother (playing Bishopgeorge Holy Priest) activated the trail for WotLK and it seems that the 'same old' reaction was what was the most prominent reaction. The DK starting campaign was 'quite nice'.
Then again, he's not one using excessive words for anything. :P
Azariel
· 6 months ago
Tell him to give it some time :)
Blizz actually made an effort to make the Q's more diverse and to integrate more 'other type' Q's than the kill 20 rats Q-type.
One of the Q's that kinda tells it all is the Northrend version of the Nesingwary Q. We all know that they are hunters out to hunt. The Outland version was absolutely horrible where you had to kill 60 critters of three different types before the Q's were over. This time, its different.
*spoiler here* You start by proving yourself by killing 15 critters of one type. Second you are asked to do something which will help you catch an alpha specimen of the critter sorta say (this can range from finding foottracks to getting some verns for your disguise) And then you are tasked to kill that alpha specimen. And repeat that for 3 types. After you killed all three types you are set on a mounted Q, where you 'drive' a vehicle (mamoth in this case) with hemet on its nose shooting at the final 'boss' type mob.
So the recap: less creatures to kill, more of a story line involving you in the hunt and making an overall better Q-line and finally a mounted Q to finish it all of.
The vehicle Q's, eventhough they do not mean much, are a very nice addition to the game. They make it all a bit more bearable and gives a bit more exitement as the vehicle Q's are often meant to tackle large forces or big elite mobs.
All in all I think Blizz has improved the Q-ing in Northrend compared to the outlands. However, I must say that during the initial phases I got tired again of riding a ground mount, and my joy returned when I dinged the level where I could get back on my flyer.
Which brings us back to the question, is blizzard making it all too easy on us? Are we spoiled?
Copra
· 6 months ago
Sure, though the trial ran out. However, he just confirmed that without WotLK, you gain the normal level cap benefits at lv70: quests grant you money instead of exp. At least something is done right, IMO.
We'll see when we play together now as the summer is coming. And it really remains to be seen if I ever see Northrend...
It's funny how Tobold stated sometime ago that the end game instances bosses are becoming more and more arcade style experiences: this depicts exactly the way Blizzard is developing the game IMO.
Like my son said yesterday after playing through Uldaman with his hunter: This game is way too good looking and fun to be ran to the level cap.
Couldn't agree more.
Take dragonblight for instance, a barren, snow filled area with rocks and not much else. Then, all of a sudden, you walk into a crack in the ice to find yourself in a lush, green oasis guarded by a woodnimf. For some reason I was absolutely astouned when I found that place. I believe there are several more of those areas to be found in Northrend.
Then again, he's not one using excessive words for anything. :P
Blizz actually made an effort to make the Q's more diverse and to integrate more 'other type' Q's than the kill 20 rats Q-type.
One of the Q's that kinda tells it all is the Northrend version of the Nesingwary Q. We all know that they are hunters out to hunt. The Outland version was absolutely horrible where you had to kill 60 critters of three different types before the Q's were over. This time, its different.
*spoiler here*
You start by proving yourself by killing 15 critters of one type. Second you are asked to do something which will help you catch an alpha specimen of the critter sorta say (this can range from finding foottracks to getting some verns for your disguise) And then you are tasked to kill that alpha specimen. And repeat that for 3 types. After you killed all three types you are set on a mounted Q, where you 'drive' a vehicle (mamoth in this case) with hemet on its nose shooting at the final 'boss' type mob.
So the recap: less creatures to kill, more of a story line involving you in the hunt and making an overall better Q-line and finally a mounted Q to finish it all of.
The vehicle Q's, eventhough they do not mean much, are a very nice addition to the game. They make it all a bit more bearable and gives a bit more exitement as the vehicle Q's are often meant to tackle large forces or big elite mobs.
All in all I think Blizz has improved the Q-ing in Northrend compared to the outlands. However, I must say that during the initial phases I got tired again of riding a ground mount, and my joy returned when I dinged the level where I could get back on my flyer.
Which brings us back to the question, is blizzard making it all too easy on us? Are we spoiled?
We'll see when we play together now as the summer is coming. And it really remains to be seen if I ever see Northrend...
C out